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{{WikiaVideos}} {{For|the items|上古卷轴(物品)}} [[File:The Elder Scrolls 2011.png|600px|center]] '''''The Elder Scrolls''''', often abbreviated as '''TES''', is a series of [[Role-Playing Game|role-playing video games]] developed by [[Bethesda Softworks]]. The development of ''The Elder Scrolls'' series began in 1992, when the staff of Bethesda Softworks—which had until then been a predominantly sports game-producing company—decided to shift the focus of their upcoming ''Arena'' from arena combat into role-playing. The team, pulling influences from ''Ultima Underworld'' and ''Dungeons & Dragons'', released the massive, open, but ultimately derivative, first-person RPG {{Arena}} in 1994 for DOS PC systems. The game began a tradition of games based on the principles of "being who you want and doing what you want"<ref name="ARBTS">{{cite web|url=http://www.elderscrolls.com/tenth_anniv/tenth_anniv-arena.htm|title=Arena - Behind the Scenes|work=The Elder Scrolls 10th Anniversary|year=2004|publisher=[[Bethesda Softworks]]|accessdate=2007-06-08}}</ref> that has persisted throughout the series' history. To date, there are five titles in the main series of the game. Two expansions were published for {{Morrowind}}, two more accompanying {{Oblivion}}<nowiki>'</nowiki>s installment, and three others for {{Skyrim}}. {| style="float:right; margin:0 0 0.5ex 1em; font-size:82%; line-height:90%;" |+'''Timeline of release years'''<br /><small>Key: red (release year), white (N/A) ---- |- | 1994 – ! style="width:10px; background:#E73D2A; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" | | – {{Arena}} <small>(main)</small> |- | 1995 – ! style="width:10px; background:#FFFFFF; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" | | |- | 1996 – ! style="width:10px; background:#E73D2A; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" | | – {{Daggerfall}} <small>(main)</small> |- | 1997 – ! style="width:10px; background:#E73D2A; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" | | – {{Battlespire}} |- | 1998 – ! style="width:10px; background:#E73D2A; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" | | – {{Redguard}} | |- | 1999 – ! style="width:10px; background:#FFFFFF; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" | | |- | 2000 – ! style="width:10px; background:#FFFFFF; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" | | |- | 2001 – ! style="width:10px; background:#FFFFFF; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" | | |- | 2002 – ! style="width:10px; background:#E73D2A; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" | | – {{Morrowind}} <small>(main)</small><br />– {{Tribunal}} |- | 2003 – ! style="width:10px; background:#E73D2A; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" | | – {{Bloodmoon}}<br />– {{Stormhold}} |- | 2004 – ! style="width:10px; background:#E73D2A; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" | | – {{Dawnstar}}<br />– {{Shadowkey}} |- | 2005 – ! style="width:10px; background:#FFFFFF; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" | | |- | 2006 – ! style="width:10px; background:#E73D2A; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" | | – {{Oblivion}} <small>(main)</small><br />– ''[[The Elder Scrolls Travels: Oblivion]]''<br />– {{Knights of the Nine}} |- | 2007 – ! style="width:10px; background:#E73D2A; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" | | – {{Shivering Isles}} |- | 2008 – ! style="width:10px; background:#FFFFFF; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" | | |- | 2009 – ! style="width:10px; background:#E73D2A; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" | | – {{Infernal City}} |- | 2010 – ! style="width:10px; background:#FFFFFF; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" | | |- | 2011 – ! style="width:10px; background:#E73D2A; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" | | – {{Lord of Souls}}<br />– {{Skyrim}} <small>(main)</small> |- | 2012 – ! style="width:10px; background:#E73D2A; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" | | – {{Dawnguard}}<br />– {{Hearthfire}}<br />– {{Dragonborn}} |- | 2013 – ! style="width:10px; background:#FFFFFF; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" | | |- | 2014 – ! style="width:10px; background:#E73D2A; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" | | – {{Online}} |- | 2015 – ! style="width:10px; background:#E73D2A; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" | | – {{Imperial City}}<br />– {{Orsinium}} |- | 2016 – ! style="width:10px; background:#E73D2A; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" | | – {{Thieves Guild}}<br />– {{Dark Brotherhood}}<br />– {{Shadows of the Hist}}<br />– ''[[The Elder Scrolls V: Skyrim Special Edition]]'' |- | 2017 – ! style="width:10px; background:#E73D2A; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" | | – {{Legends}}<br />– {{ESO Morrowind}}<br />– {{Horns of the Reach}}<br />– {{Clockwork City}} |- | 2018 – ! style="width:10px; background:#E73D2A; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" | | – {{Dragon Bones}}<br />– {{Summerset}}<br />– {{Wolfhunter}}<br />– {{Murkmire}} |- | 2019 – ! style="width:10px; background:#E73D2A; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" | | – {{Wrathstone}}<br />– {{Blades}}<br />– {{Elsweyr}}<br />– {{Scalebreaker}}<br />– {{Dragonhold}} |- | 2020 – ! style="width:10px; background:#E73D2A; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" | | – {{Harrowstorm}}<br />– {{Greymoor}} |- | 20?? – ! style="width:10px; background:#E73D2A; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" | | – {{Call to Arms}}<br />– ''[[The Elder Scrolls VI]]'' |} While beginning on [[Wikipedia:DOS PC|DOS PC]], the series has expanded to video game consoles, starting with ''Morrowind'' on [[Wikipedia:Xbox|Xbox]] and eventually expanding to [[Xbox 360]], [[PlayStation 3]] (''Oblivion'' and ''Skyrim''), Xbox One and PlayStation 4 (''Online'' and ''Skyrim: Special Edition''). Four ''Elder Scrolls'' titles were released for Java-enabled cell phones, Nokia's N-Gage, and the PlayStation portable. These titles are known as ''[[The Elder Scrolls Travels]]''. Two [[:Category:Books (real-world)|novels]] based on the ''Elder Scrolls'' universe, {{Infernal City|!}} and {{Lord of Souls|!}}, were published by [[Wikipedia:Del Rey Books|Del Rey Books]]. An MMORPG adaption set in the [[Three Banners War]], called ''[[The Elder Scrolls Online|The Elder Scrolls Online: Tamriel Unlimited]]'', was released for PC, PlayStation 4 and Xbox One in June 2015. {{Legends}} was released in 2016, and was be the first game available on iPad. ==Main series== ===Arena=== The very first game in the series was known as {{Arena}}. Though originally planned to be a gladiatorial game where the player and their three other companions would go from city to city fighting enemies, the idea of the game drastically changed during development. Resulting in many changes to the game, Arena became an all-out full exploration RPG game. Many of the promotional images had already been drawn and printed, meaning that the game could not be renamed. After missing the planned 1993 Christmas deadline, Arena was released in the spring of 1994.<ref>{{cite web|url=http://planetelderscrolls.gamespy.com/View.php?view=Articles.Detail&id=12|title=Ted Peterson interview}}</ref><ref>{{cite web|url=http://web.archive.org/web/20070509175304/http://www.elderscrolls.com/tenth_anniv/tenth_anniv-arena.htm|title=The Official Archived page of The Elder Scrolls Arena}} (May 9th, 2007)</ref><ref>{{cite web|url=http://www.imperial-library.info/content/go-blades|title=Go Blades! text on the Imperial Library}}</ref> ===Daggerfall=== [[File:Mynisera.jpg|thumb|200px|right|A character in {{Daggerfall|!}}.]] The next ''Elder Scrolls'' series game—{{Daggerfall}}—was published in 1996. Fueled by the modest success of ''Arena'', ''Daggerfall'' was even more ambitious than its predecessor. ''Daggerfall'' attempted to create a game world twice the size of Great Britain, rendered in a truly 3D engine, and build a skill-system that revolved around skill building rather than experience gains. However, ''Daggerfall'' suffered at the hands of that very ambition: ''Daggerfall'', rushed to publication, was found torturously buggy, and prohibitively hardware-intensive. In the opinion of one commentator, despite ''Daggerfall''<nowiki>'</nowiki>s commercial success, ''"the game still bears the mark of bad code."''<ref name="DIR">{{cite web|url=http://www.escapistmagazine.com/issue/83/11|title=Bethesda: The Right Direction|publisher=The Escapist|first=Joe|last=Blancato|date=2007-02-06 |accessdate=2007-06-01}}</ref> ===Morrowind=== [[File:TESIII Jiub.png|thumb|left|150px|A [[Dunmer]] prisoner in {{Morrowind|!}}.]] After Bethesda's purchase by Zenimax in 1999, work on {{Morrowind}} began. With ''Morrowind'', Bethesda tripled their staff and pushed again towards hardware-intensive gaming. ''Morrowind'' saw a return to the old-style expansive and non-linear gameplay, but also a shift towards individually detailed landscapes and items, and a smaller game-world than past titles. ''Morrowind'' was released on both the Xbox and the PC, and saw popular and critical success on both, selling upwards of 4 million units by mid 2005. Two expansion packs were quickly developed and released for ''Morrowind'' between late 2002 and early 2003: {{Tribunal}}, and {{Bloodmoon}}. ===Oblivion=== [[File:Adrian Decanius.png|thumb|150px|right|An [[Imperial]] male in {{Oblivion|!}}.]] Work began on {{Oblivion}} in 2002, immediately after ''Morrowind''<nowiki/>'<nowiki/>s publication. ''Oblivion'' focused on providing a tighter storyline; improved AI, courtesy of Bethesda's proprietary Radiant AI; improved physics, courtesy of the Havok engine (used in ''Half-Life 2''); and impressive graphics. The game was released, following much press coverage, on the PC and Xbox 360 in early 2006, and the PS3 in early 2007. Bethesda released two expansion packs for ''Oblivion'' in late 2006 and early 2007: {{Knights of the Nine}} and {{Shivering Isles}}. ''The Elder Scrolls IV: Oblivion'' received a 9.5/10 average out of many different gaming site's reviews, with or without the expansions. ===Skyrim=== [[File:Sylgja.png|thumb|150px|left|A [[Nord]] woman in ''[[Skyrim]]''.]] In 2011 Bethesda released {{Skyrim}} for the PC, Xbox 360, and the PlayStation 3. The game is considered to be a spiritual successor to ''Oblivion'', allowing for non-linear gameplay, with a large number of quests and side quests. In ''Skyrim'', the "[[Last Dragonborn]]," or player character, starts as a prisoner awaiting execution, as in its predecessors, ''Oblivion,'' ''Morrowind,'' and ''Arena''. ''Skyrim'' excluded the conventional [[Classes|class-bases system]] of its predecessors in favor of more unique customization through [[Skills (Skyrim)|skills]] and [[Perks (Skyrim)|perk trees]]. The [[Birthsigns]] from other titles were exchanged for changeable [[Standing Stones]], similar to the [[Doomstones]] in ''Oblivion'' only with effects that reign permanent until another stone is encountered and activated. The [[Mysticism]] school of Magicka was also eradicated and new spell-based attacks known as [[Dragon Shouts]] were introduced. ''Skyrim''<nowiki>'</nowiki>s first [[DLC]], {{Dawnguard|!}} released in June 2012. The storyline revolved around a group of [[Vampire Hunters]] known as the [[Dawnguard (Faction)|Dawnguard]], opposed by the villainous [[Volkihar Clan (Dawnguard)|Volkihar Clan]]. The plot divided at a quest called "[[Bloodline]]", where the Dragonborn decided whether to assist the Vampire Hunters, or become a member of the undead themselves. This was the first instance in which [[Vampirism (Skyrim)|vampirism]] became a key element in an ''Elder Scrolls'' game; it also marked the creation of the [[Vampire Lord]] and [[Werewolf (Skyrim)|werewolf]] skill tree perks. ''Dawnguard'' also saw the return of the [[Crossbows (Dawnguard)|crossbow]], a projectile weapon first appearing in ''Morrowind''. Skyrim's second DLC is known as {{Hearthfire|!}}, allowing house building and adoption elements to the game. It allows the player to design and build a homestead, hire a steward, and adopt children. The third DLC, {{Dragonborn|!}}, was released on December 4, 2012. The plot involves traveling to the island of [[Solstheim (Dragonborn)|Solstheim]] and the return of a mysterious former [[Miraak|Dragon Priest]] and one-time ruler of the island. Unlike the ancient Dragon Priests of [[Skyrim]], he is purportedly the first individual to be gifted with the dragon blood, much like the [[Last Dragonborn|Dragonborn]], and possesses the ability to absorb Dragon souls. The DLC adds new quests, characters, locations, weapons, armor, and the ability to tame and fly a dragon. ===Box art=== <gallery captionalign="center" widths="100" hideaddbutton="true"> Arena Cover.png|{{Arena}} box art. Daggerfall Cover.png|{{Daggerfall}} box art. Morrowind Cover.png|{{Morrowind}} box art. Oblivion Cover.png|{{Oblivion}} box art. Skyrim Cover.png|{{Skyrim}} box art. </gallery> ==Spin-offs== ===Battlespire=== After the success of ''Daggerfall'', Bethesda began work on a DLC for the game. The DLC was originally titled ''"Dungeon of Daggerfall: Battlespire,"'' but after extensive work, the DLC became a standalone game. In 1997, {{Battlespire}} was released. It is the only game with the title "An Elder Scrolls Legend" to date.<ref>{{cite web|url=http://web.archive.org/web/20070609185118/http://www.elderscrolls.com/tenth_anniv/tenth_anniv-battlespire.htm|title=Official Archived page of Battlespire}}</ref> ===The Elder Scrolls Adventures=== In the fall of 1998, Bethesda released {{Redguard}}. Redguard was much more unique compared to any game and was very limited, having a pre-generated character with his own backstory named [[Cyrus (Redguard)|Cyrus]] and took place on the small island of [[Stros M'kai]]. Redguard was the first game to have 3D-generated characters and no further need for sprites. It was also the first game to have fully voiced dialogue. Two more sequels were planned, named ''The Elder Scrolls Adventures II: Eye of Argonia'' and ''The Elder Scrolls Adventures III: Paradise Sugar''. Due to poor sales of ''Redguard'' and ''Battlespire'', the sequels were ultimately set aside as Bethesda flirted with bankruptcy. After Bethesda's purchase by Zenimax in 1999, the sequels were never developed and work shifted to Morrowind and its DLCs.<ref name="kirkbride reddit">{{cite web|url=http://www.reddit.com/r/teslore/comments/2fpdq7/why_have_thalmor_renamed_the_archipelago_alinor/ckcovzg|title=Micheal Kirkbride on TES Adventure sequels|first=Micheal|last=Kirkbride|date=2014-11-8}}</ref> ===The Elder Scrolls Travels=== Following the release of Morrowind in 2002, four mobile phone games were created. The first was {{Stormhold}} in 2003, followed by {{Dawnstar}} in 2004 and continuing with {{Shadowkey}} in the same year. The last game in the series was ''[[The Elder Scrolls Travels: Oblivion]]'', but instead of being a standalone game with its own storyline the game was a mobile adaptation of ''Oblivion''. The game was released on mobile phones in 2006, but development of the game on the PlayStation Portable was canceled. ===The Elder Scrolls Online=== In May 2012, [[ZeniMax Online Studios]], a subsidiary of [[ZeniMax Media]] and a sister company of [[Bethesda]], officially revealed {{Online}}, an MMORPG set in the Elder Scrolls universe due for release in late 2013. The game was initially to be exclusive to PC, but in June 2013 it was announced that the game was going to be released on PlayStation 4 and Xbox One, as well as PC, with a release in Spring 2014. It is the first game in the series to feature online play. The PC version of the game was released on April 4th, 2014, with heavy criticism. The game suffered from a rocky launch and the game was criticized for having issues with grouping, poor combat mechanics, and its utilization of a subscription model. A delay was announced for the PlayStation 4 and Xbox One versions in May 2014, with those versions expected to come in 2015. ZeniMax eventually announced that the game was being relaunched as ''The Elder Scrolls Online: Tamriel Unlimited'' in March 2015, which aimed to fix most of the problems that critics pointed out initially. ZeniMax also announced that the game was dropping its subscription model in favor of a Buy-to-Play business model. The company also announced a definitive release date for the console editions—June 9th, 2015. ''Tamriel Unlimited'' was praised by several critics. ''The Elder Scrolls Online'' currently has thirteen available DLCs, with one scheduled for release in 2020: *{{Imperial City}} – August 31, 2015 for PC/Mac, September 15 on Xbox One, and September 16 on PS4. *{{Orsinium}} – November 2nd, 2015 for PC/Mac, November 17 for Xbox One, and November 18 for PS4. *{{Thieves Guild}} – March 7, 2016 for PC/Mac, March 22 for Xbox One, and March 23 for PS4 *{{Dark Brotherhood}} – May 31, 2016 PC/Mac, June 14, 2016 for Xbox One, and June 15, 2016 for PS4 *{{Shadows of the Hist}} – August 1, 2016 for PC/Mac, and August 16, 2016 for Xbox One and PS4 *{{Clockwork City}} – October 23, 2017 for PC/Mac, and November 7, 2017 for Xbox One and PS4 *{{Horns of the Reach}} – August 14, 2017 for PC/Mac, and August 29, 2017 for Xbox One and PS4 *{{Dragon Bones}} – February 12, 2018 for PC/Mac, and February 27, 2018 for Xbox One and PS4 *{{Wolfhunter}} – August 13, 2018 for PC/Mac, and August 28, 2018 Xbox One and PS4 *{{Murkmire}} – October 22, 2018 for PC/Mac, and November 6, 2018 for Xbox One and PS4 *{{Wrathstone}} – February 25th, 2019 for PC/Mac, and March 12, 2019 for Xbox One and PS4 *{{Scalebreaker}} – August 12, 2019 for PC/Mac, and August 27, 2019 for Xbox One and PS4 *{{Dragonhold}} – October 21, 2019 for PC/Mac, and November 5, 2019 for Xbox One and PS4 *{{Harrowstorm}} – March 2020 The game also has three "chapters," which are essentially larger DLCs, with one scheduled for release in 2020: *{{ESO Morrowind}} – May 22, 2017 for PC/Mac, and June 6, 2017 for Xbox One and PlayStation 4 *{{Summerset}} – May 21, 2018 for PC/Mac, and June 5, 2018 for Xbox One and PlayStation 4 *{{Elsweyr}} – May 20, 2019 for PC/Mac, and June 4, 2019 for Xbox One and PS4 *{{Greymoor}} – May 18, 2020 for PC/Mac, and June 2, 2020 for Xbox One and PS4 ===The Elder Scrolls: Legends=== On June 14th, 2015, Bethesda released information regarding an ''Elder Scrolls'' strategy card game titled {{Legends}}. It will in some way involve a number of races such as [[Khajiit (Legends)|Khajiit]] and [[Nord (Legends)|Nords]], and will be available on the PC and iPad for free.<ref>http://www.gamespot.com/articles/bethesda-s-answer-to-hearthstone-is-the-elder-scro/1100-6428085/</ref> The initial release date was set to be Fall 2015,<ref name="LegendsWebsite">[http://www.elderscrollslegends.com Official Website]</ref> but was later delayed<ref name="PHTwitter">[https://twitter.com/DCDeacon/status/677123381561573376 (December 16th, 2015) Pete Hines on Twitter]</ref> to March 9, 2017 for PC, March 23, 2017 for iPad, May 10, 2017 for Android, May 31, 2017 for Mac OS, and July 2017 for mobile.<ref>[https://bethesda.net/en/article/46XUjJSofmQc4YgwsEYcUw/the-elder-scrolls-legends-full-pc-launch-new-platforms-expansions-and-more The Elder Scrolls: Legends – Full PC Launch, New Platforms, Expansions & More]</ref> ===The Elder Scrolls: Blades=== On June 10th, 2018, Bethesda announced {{Blades}}, a free-to-play game which will be available on iPhone, iPad, and Android devices on September 1st, 2018.<ref>[https://bethesda.net/en/article/2mJn49yqUQmqGaYqiW2kKS/the-elder-scrolls-blades-revealed The Elder Scrolls: Blades Revealed]</ref> ===Logos and box art=== <gallery captionalign="center" widths="100" hideaddbutton="true"> Battlespire Cover.png|{{Battlespire|!}} box art. Redguard cover art.png|{{Redguard|!}} box art. StormholdLogo.png|{{Stormhold|!}} logo. DS-logo.png|{{Dawnstar|!}} logo. TheElderScrollsTravelsShadowkeyIcon.png|{{Shadowkey|!}} logo. OblivionMobileLogo.png|{{OblivionMobile|!}} logo. Esotuboxart.png|{{Online|!}} box art. The Elder Scrolls Legends Game Logo.png|{{Legends|!}} logo. The Elder Scrolls Blades Cover.jpg|{{Blades|!}} box art. </gallery> ==Game mechanics== ''The Elder Scrolls'' games can be safely categorized as role-playing games, although they do include elements taken from action and adventure games. However, in contrast to other games of the genre, ''The Elder Scrolls'' maintains a unique, skill-based approach to character advancement. A multitude of skills can be raised through use, and once a character's skills have increased sufficiently, their level increases in reflection of those skills. Because of this, players are allowed immense flexibility and choice in character advancement. This is perceived as both a strength and a weakness in the series by gamers, although the flexibility of the games' engines has facilitated the release of game extensions (or mods) through the [[Construction Set]] that change the skill and level mechanics. ''The Elder Scrolls'' main series of games emphasizes different aspects of the gaming experience from most computer role-playing games. A brief by Joystiq in early November 2006 contrasted BioWare's creations to [[Bethesda Softworks|Bethesda]]'s by noting a difference in emphasis. Bethesda's creations focused on "aesthetic presentation and open-ended adventuring"; BioWare's on a combat system and modular architecture.<ref>{{cite web|url=http://www.joystiq.com/2006/11/03/metareview-neverwinter-nights-2/|title=Neverwinter Nights 2, Metareview|author=Rose, Alan|year=Nov. 3, 2006|publisher=[[Joystiq]]}}</ref> The series' overarching aim has been noted by their designers as well. Bethesda has described their motivations in creating the first series game, ''Arena'', as those of any good pen-and-paper RPG: creating an environment in which the player could be what the player wants and do what the player wants.<ref>{{cite web|url=http://www.elderscrolls.com/tenth_anniv/tenth_anniv-arena.htm|title=Arena, Behind the Scenes|work=[http://www.elderscrolls.com/tenth_anniv/tenth_anniv.htm The Elder Scrolls Tenth Anniversary]|publisher=[[Bethesda Softworks]]|year=2004}}</ref> {{Daggerfall|!}}'s manual begins with a sort of design manifesto, declaring the developers' intention to "create a book with blank pages," and "a game designed to encourage exploration and reward curiosity." Choices, in the form of paths taken by the player, to do good, to chase after evil, are left open to the player, "just like in real life."<ref>(1996) Bethesda Softworks ''Daggerfall instruction manual'' Bethesda Softworks, 1–2</ref> This design trend continued with ''Morrowind'', following the hiatus of similarly epic games in the interim, though Joystiq's previously noted insistence on graphics came again to the fore. During the development of ''Morrowind'', Bethesda tripled its staff, so as to perfectly color its newly hand-made world. In their own words, "We knew we had to exceed the visual polish of the other games on the market, and we made it our goal to put The Elder Scrolls back into the forefront of game innovation."<ref>{{cite web|url=http://www.elderscrolls.com/tenth_anniv/tenth_anniv-morrowind.htm|title=Morrowind, Behind the Scenes|work=[http://www.elderscrolls.com/tenth_anniv/tenth_anniv.htm The Elder Scrolls Tenth Anniversary]|publisher=[[Bethesda Softworks]]|year=2004}}</ref> The ''Elder Scrolls'' series' emphasis on freedom remained. In the words of Bethesda's ''Morrowind Prophecies'', "Experience it as you wish."<ref>{{cite web|url=http://til.gamingsource.net/intros/morrowind_intro.shtml|title=Into to Morrowind|work=[http://til.gamingsource.net/intros/ Game Introductions]|publisher=[[Bethesda Softworks]]. [http://til.gamingsource.net/ The Imperial Library]|year=2002}}</ref> The series' grand ambitions have put some members of the gaming press into an apparent position of subdued skepticism prior to the release of each new game, incredulous as to Bethesda's capacity to surmount its obstacles. Nonetheless, whether this be a grab for reader interest or a true sentiment on behalf of the game press, such feelings evaporate by the end of each unvaryingly warm review the series' games receive.<ref>Klett, Steve (Jul., 2002). "The Elder Scrolls III: Morrowind." [[PC Gamer|PC Gamer US]], p. 76–7.</ref> These mechanics exist in contrast to most RPGs, where experience points are the sole measure of a character's advancement, and leveling up drives skill increases. ==Cosmology== [[File:Tamriel map.gif|thumb|200px|The continent of [[Tamriel]] on the world of [[Nirn]].]] [[File:TES Universe.jpg|thumb|200px|The Elder Scrolls universe, also known as the [[Aurbis]].]] The world of ''TES'' is known for its attention to detail, realism, and the long, complex lists of names, dates, and places. They constitute its extensive history and the vast, interconnected structure of its various societies, cultures, and religions much more than most players are familiar with. Furthermore, there is no one compilation of all information pertaining to ''TES'', and, within the games, historical references are often vague or unsure. Players are encouraged to draw their own conclusions about situations and events for which the records are few and incomplete or when competing viewpoints obscure the truth. This has spawned a subculture amongst TES players of history and philosophy debaters affectionately called ''loremasters''. ''The Elder Scrolls'' games take place on the continent of [[Tamriel]], a large landmass divided into nine provinces. An exception is ''Battlespire'', which takes place between the realm of [[Oblivion (Realm)|Oblivion]], an alternate dimension ruled by the [[Daedra]], and the mortal realm of [[Mundus]]. It is known that there are continents besides Tamriel in ''The Elder Scrolls'' planet known as [[Nirn]], but there is yet to be an official game that takes place in one. The nine provinces of Tamriel and some other continents are: *[[Cyrodiil]], homeland of the [[Imperial]]s *[[Black Marsh]], homeland of the [[Argonian]]s *[[Elsweyr]], homeland of the [[Khajiit]] *[[Hammerfell]], homeland of the [[Redguard]]s *[[High Rock]], homeland of the [[Breton]]s and the [[Orc]]s *[[Morrowind]], homeland of the [[Dunmer]] or Dark Elves *[[Skyrim]], homeland of the [[Nord]]s *[[Summerset Isles]], homeland of the [[Altmer]] or High Elves *[[Valenwood]], homeland of the [[Bosmer]] or Wood Elves The other continents of Nirn: *[[Atmora]] is the ancient land of the Atmorans before settling in [[Skyrim]] and becoming the Nords. *[[Akavir]] is a land east of Tamriel; it is home to five different races, all separated by their individual empires. It is believed that the dragons originally came from Akavir, and then moved to [[Skyrim]]. *[[Yokuda]] lies west of Tamriel and was home to the [[Redguard]]s before they escaped to Tamriel, when a massive, devastating event occurred within the continent which sank the entire land, lost forever to the vast oceans of Nirn. The Redguards arrived to Tamriel in the year [[1E 808|808]] of the [[First Era]], where they settled in [[Hammerfell]]. Though it is known that Yokuda sank long ago, the cause of the catastrophe is still debated today. *[[Pyandonea]] is a small island located south of Tamriel and is home to the Sea Elves, or Maormer. It is debated as to whether or not it can be counted as a continent due to the small size of the island. While each of the ten playable races has a "home province" or province of origin, they are not limited to this province and can be found outside its borders, though they are a minority. It should also be noted that the home province of the Orcs is, in fact, a city-state called [[Orsinium]], which lies within the borders of High Rock. Other races included in ''TES'' lore are [[Ayleid]], [[Chimer]], [[Dwemer]], [[Falmer]], [[Hist]], [[Imga]], [[Kamal]], [[Ka Po' Tun]], [[Maormer]], [[Sload]], [[Tang Mo]], and [[Tsaesci]]. The Dwemer were destroyed for unknown reasons before ''Arena'', but this is explained in ''Morrowind''. ==Mythology and religion== ''The Elder Scrolls'' places great emphasis on the idea of the dualism and equality of opposites. This dualism is not the Abrahamic dualism of good and evil, but more closely resembles a fusion of Eastern and pre-Christian Western beliefs on the subject, being the duality of order and chaos. According to ''Elder Scrolls Lore'', the concepts of order and chaos can be translated collectively into everything. These notions might be more exactly approximated using the words "stasis" (unchanging continuity) and "change" (unknowable energy). Almost all Tamrielic religions strongly feature the idea that the world was created through an ''intermingling'' of these two things, some saying that time is in essence a synthesis of continuity and alteration, and most religious creation-theories deal with one or more mythological characters representing these absolutes either procreating or engaging in combat (or both, as the case may be). The thought experiment of the irresistible force is often invoked, and much of the Elder Scrolls theosophical lore is devoted to developing and examining hypotheses as to how such a thought experiment might actually play out on all levels, were it metaphysically possible. ==Trivia== *With the exception of ''Daggerfall'', each of the main series games, i.e. ''Arena'', ''Morrowind'', ''Oblivion'', ''Skyrim'', and the spin-offs of ''Stormhold'' and ''Online'', the main character always starts the game as a prisoner, though not always in a prison. ==External links== *[[Wikipedia]]'s article on ''[[Wikipedia:The Elder Scrolls|The Elder Scrolls]]''. {{Media}} {{Refs}} <!--Interwiki links--> [[de:The Elder Scrolls]] [[es:The Elder Scrolls]] [[hy:The Elder Scrolls]] [[is:The Elder Scrolls]] [[it:The Elder Scrolls]] [[ja:The Elder Scrolls]] [[nl:The Elder Scrolls]] [[no:The Elder Scrolls]] [[pl:The Elder Scrolls]] [[ru:The Elder Scrolls]] [[fi:The Elder Scrolls]] [[uk:The Elder Scrolls]]
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