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{{WikiaVideos}} {{GameInfobox |image = Skyrim Cover.png |developer = 贝塞斯达游戏工作室 |publisher = [[贝塞斯达软件]] |engine = [[Creation引擎]]<br />[[Wikipedia:Havok引擎|Havok]] |release = 2011年11月11日<br />2011年11月8日<sup><small>日本</small></sup><br />2016年10月28日(特别版)<br />2017年11月17日(任天堂Switch版) |genre = [[Wikipedia:动作角色扮演游戏|动作角色扮演]]、[[Wikipedia:开放世界|开放世界]] |modes = [[Wikipedia:单人电子游戏|单人]] |platform = PC、Xbox 360、PS3<br />Xbox One、PS4 <small>(''[[上古卷轴V:天际特别版|特别版]]'')</small><br />PSVR、任天堂Switch |rating = [[wikipedia:Australian Classification Board|ACB]]:MA15+ <br />[[wikipedia:BBFC|BBFC]]:15 <br />[[wikipedia:Computer Entertainment Rating Organization|CERO]]:Z <br />[[wikipedia:Entertainment Software Rating Board|ESRB]]:M <br />[[wikipedia:Unterhaltungssoftware Selbstkontrolle|USK]]:16 <br />[[wikipedia:Pan European Game Information|PEGI]]:18 |setting = [[天际]] |time = [[第四纪元201年]] }} {{For|诺德人的家乡|天际}} '''''上古卷轴V:天际'''''是一款由贝塞斯达游戏工作室开发,[[贝塞斯达软件]]发行的单人角色扮演游戏。 这是动作/冒险奇幻RPG[[:Category:游戏|游戏系列]]{{TES}}的第五作,是{{Oblivion}}之后的大约200年的[[第四纪元]]。2010年11月11日于洛杉矶的斯派克电子游戏大奖上公布游戏,发行日期为2011年11月11日。具有[[辐射A.I.]],以及辐射叙事或辐射型故事,如此助于推进[[任务(天际)|任务]],还有全新的加强图形引擎。<ref>{{cite web |url=http://www.elderscrolls.com/|title=The Elder Scrolls V: Skyrim|work=www.elderscrolls.com|date=December 11, 2010|accessdate=December 11, 2010}}</ref><ref>{{cite web|url=http://www.joystiq.com/2010/12/11/skyrim-elder-scrolls-5-coming-11-11-11/|author=Christopher Grant|title=Skyrim: Elder Scrolls 5 coming 11/11/11|publisher=[[Joystiq]]|work=www.joystiq.com|date=December 11, 2010|accessdate=December 11, 2010}}</ref> 2016年6月12日,贝塞斯达公布了游戏的[[上古卷轴V:天际特别版|重制版]],将会在PC、Xbox One和PS4平台上于2016年10月28日发布。重制版改进了图像方面,例如雪花和天光的体积感,并且还将包括在主菜单上下载模块的功能。<ref>[http://www.ign.com/articles/2016/06/13/e3-2016-skyrim-definitive-edition-officially-headed-to-ps4-xbox-one E3 2016: Skyrim Special Edition Officially Headed to PS4, Xbox One, PC this year]</ref>在Steam上已经拥有游戏和传奇版,或者有全部三个附加组件的人,可以免费下载重制版。<ref>[https://twitter.com/BethesdaStudios/status/742194847101095936 Post on Twitter by Bethesda]</ref>PlayStation VR和任天堂Switch的版本于2017年11月17日发布,而Windows独立的虚拟现实(VR)版于2018年四月发布。 ==情节== {{Oblivion}}的事件发生两百年后,现在已经是[[第四纪元201年]]。[[天际]]的[[至高王]]被杀了,[[内战]]的威胁在天际的大地上笼罩;一方希望脱离虚弱的[[第三帝国]],另一方希望天际继续归属于帝国。而更糟的是,这次分裂是[[上古卷轴(设定)|上古卷轴]]预言的最后一部分。这将导致[[龙(设定)|龙]]被[[诺德]]毁灭[[诺德万神殿|神]][[奥杜因(天际)|奥杜因]]带回天际。 游戏开始时,玩家处在马车上,走在被斩首的路上,因为他和[[风暴斗篷]]一起被帝国军团抓获。 玩家即将被斩首时,巨龙奥杜因出现了。在一片混乱中, Hadvar, several Stormcloaks, along with their leader and fellow prisoner, [[乌弗瑞克·风暴斗篷(天际)|乌弗瑞克·风暴斗篷]], assist in the player's escape. The player may choose between the assistance of [[Ralof]], the Stormcloak who arrived with Ulfric, or [[Hadvar]], the Imperial soldier tasked with reading off the names of the prisoners being sent to their execution. After assisting and gaining the favor of [[领主]][[强者巴尔古夫]], The player later learns that they are [[都瓦克因]], or [[最后的龙裔|龙裔]], a person charged with the duty of defeating Alduin and the dragons. Eventually, the player meets [[Delphine(天际)|Delphine]], and [[伊斯本(天际)|伊斯本]], two of the last remaining [[(天际)|刀锋战士]], and becomes the pupil of the esteemed [[高吼峰(天际)|高吼峰]]的[[灰胡子]]。 ===叙述=== <p style="text-align: center;">''You should have acted. They're already here.<br />The Elder scrolls told of their return.<br />Their defeat was merely a delay.<br />From the time after Oblivion opened.<br />When the sons of Skyrim would spill their own blood.<br />But no one wanted to believe. Believe they even existed.<br />And when the truth finally dawns, it dawns in fire.<br />But there is one they fear.<br />In their tongue, he is Dovahkiin - Dragonborn!''</p> ==舞台== [[File:Skyrimlandscape.png|thumb|left|250px|Set in the snowy province of northern [[Tamriel]], Skyrim is home to lush landscapes.]] The fifth installment of ''The Elder Scrolls'' takes place in Skyrim, where peace and stability is threatened by the ongoing civil war between a Nordic separatist faction called the [[Stormcloaks]] and the Empire's [[Imperial Legion (Skyrim)|Imperial Legion]], as well as the return of the [[Dragons (Skyrim)|dragons]] under the game's main antagonist, the great dragon [[Alduin (Skyrim)|Alduin]]. Skyrim is the northernmost region of [[Tamriel]] and its geography consists of mountains, snowy tundras, pine forests, rural countrysides, and arctic plains. Its architecture and atmosphere are very similar to the town of [[Bruma (Oblivion)|Bruma]] in {{Oblivion}}. Although it is roughly the same size as ''Oblivion''<nowiki/>'s [[Cyrodiil]] (approximately 41 square kilometers in area or 15.8 square miles), it is the least populated of all regions in Tamriel. Although there are only five cities within the province, they are complemented with smaller townships dotted through the land with huge swathes of wilderness separating them all. There are over 150 dungeons scattered across Skyrim. [[Fast Travel (Skyrim)|Fast-traveling]] is a returning feature, allowing the player to instantly travel to any marked location that has been previously visited. New creatures to the series include [[Giant (Skyrim)|Giants]], [[Frost Troll (Skyrim)|Frost Trolls]], [[Mammoth (Skyrim)|mammoths]], [[Frostbite Spider (Skyrim)|Frostbite Spiders]], [[Ice Wraith (Skyrim)|Ice Wraiths]], [[Hagraven (Skyrim)|Hagravens]], and [[Dragons (Skyrim)|Dragons]]. There are also [[children]] present in the game for the first time since {{Daggerfall|!}}, where they made several appearances. ==游戏== ===旅行=== {{Main|Travel (Skyrim)}} ''Skyrim'' retains the traditional [[Wikipedia:Open World|open-world gameplay]] found in the ''Elder Scrolls'' series. The landscape can be freely roamed either in first person or third person point of view. ''Skyrim'' gives the choice of [[Travel (Skyrim)|traveling]] on [[Horse (Skyrim)|horseback]], running, or walking. When a new location is discovered, it is added to the [[Map (Skyrim)|map]]. Thenceforward, the location can be [[Fast Travel (Skyrim)|fast-traveled]] to. ===Skills=== [[File:Destruction-skill-tree.png|thumb|The Destruction perk tree.]] {{Main|Skills (Skyrim)}} Eighteen different [[Skills (Skyrim)|skills]] are employed to interact with the world. Some skills are used specifically for [[Combat (Skyrim)|combat]], such as the weapon-based skill [[One-Handed (Skyrim)|One-Handed]] and the [[magic]]-based skill, [[Destruction (Skyrim)|Destruction]]. Other, more passive, skills, allow for the [[Crafting (Skyrim)|crafting]] of [[Items (Skyrim)|items]] such as through [[Smithing (Skyrim)|Smithing]] or [[Enchanting (Skyrim)|enchanting]]. [[Character Level|Leveling up]] happens when any of these eighteen skills are used to a certain point. Skills level up as well, and the player's overall level is contingent upon the levels achieved with each skill. The traditional [[Role-Playing Game]] concept of a [[Classes|class system]] has been abolished in ''Skyrim''; it has been supplanted with a very free-form system that allows the use of [[Perks (Skyrim)|perks]]. Perks unlock special abilities on each of the eighteen skill trees. One perk is awarded for each character level increase. Perks are skill-specific abilities, organized in a system of branching groups called "skill trees." One of many perks can be chosen from each time a level is gained. Player leveling extends somewhat further than in previous ''Elder Scrolls'' games, reaching a maximum level of 81 when all skills have been increased to 100; this limit is due in part to a significant sharpening of the experience curve for leveling after 50.<ref>[http://i.imgur.com/Xj5Mr.jpg Elder Scrolls V: Skyrim: Prima Official Game Guide]</ref> ===Combat equipment=== [[Weapons (Skyrim)|Weapons]] and [[Armor (Skyrim)|armor]] may be [[Crafting (Skyrim)|crafted]] by players at [[forge]]s, and all gear may be improved upon using other crafting facilities provided that the player possesses the requisite skill levels and perks; this allows for a wide range of equipment variation and lets those characters with the highest skills outfit themselves with appropriately powerful equipment. The player can also [[Enchanting (Skyrim)|enchant]] their weapons for extra [[Damage (Skyrim)|damage]] and gain special abilities from them. ==Compared with previous titles== ===Combat=== Melee combat has been overhauled from {{Oblivion|!}}, with weapon attacks taking a less fluid - and much more realistic - pace. Weapon types such as the previous [[Blade]] and [[Blunt]] have been condensed into [[One-Handed (Skyrim)|One-Handed]] and [[Two-Handed (Skyrim)|Two-Handed]] weapon skills, with the [[War Axes (Skyrim)|war axes]], [[Maces (Skyrim)|maces]], and [[Swords (Skyrim)|swords]] each benefiting differently from perks inside these skill trees; for example, axes can add extra bleeding damage, swords strike quickly and can gain a higher chance of a critical hit, and maces gain armor penetration while striking at a slower rate. Special "finishing moves" have also been added, which show a slow-motion killing blow such as impalement or decapitation being delivered by the player character. ===Lockpicking=== [[File:Lockpicking (Skyrim).jpg|200px|right|thumb|Lockpicking in ''Skyrim'' no longer shows the pins of the internal lock.]] {{See also|Lockpicking (Skyrim)|Security (Oblivion)}} [[Lockpicking (Skyrim)|Lockpicking]] has been changed since {{Oblivion|!}}. It is no longer in a [[Lockpicking (Oblivion)|pin and tumbler style]], instead it is similar to ''[[w:c:fallout:Fallout 3|Fallout 3]]''/''[[w:c:fallout:Fallout: New Vegas|New Vegas]]'', another game from [[Bethesda Softworks|Bethesda]]. On console versions of the game, both [[Wikipedia:Analog sticks|analog sticks]] are used to manipulate the tools and open the lock. The [[Lockpicking (Skyrim)|pick]] is controlled with the left stick and a tension wrench with the right. PC versions of the game employ the mouse and the WSAD keys instead. The pick can be rotated around the top of the lock within 180 degrees. A spot within the rotation allows the lock to open, the spot being larger with [[Lock Level|easier locks]] and becoming much smaller with harder difficulty locks. ===Spells=== {{See also|Spell Tome (Skyrim)|Spells (Oblivion)}} Spell mechanics have changed significantly in ''Skyrim'' as compared to ''Oblivion''. [[Fire Damage (Skyrim)|Fire]], [[Frost Damage (Skyrim)|frost]], and [[Shock Damage (Skyrim)|shock spells]] now have additional effects; fire deals "burn damage per second" when the target catches on fire, shock does an additional 50% of damage to the victim's [[Magicka (Skyrim)|Magicka]], and frost spells deal 100% of their damage to the victim's [[Stamina (Skyrim)|Stamina]]. [[Spellcrafting|Custom spells]] can no longer be created, and because the class system has been eradicated, no bonuses spells are given for selecting a particular [[School of Magicka]] during [[Character Creation (Skyrim)|character creation]]. Instead, all spells are learned through the reading of [[Spell Tome (Skyrim)|Spell Tomes]], the way the [[Spell Tomes (Oblivion)|''Oblivion'' DLC functioned]]. [[Quests (Skyrim)|Quests]] have been implemented to gain Master-level spells in each school. Each spell has a special casting animation and is often more potent than their lesser counterparts. The school of [[Mysticism]] has been removed entirely from the magic system, with its spells being redistributed to other magic schools. For example, [[Soul Trap (Skyrim)|Soul Trap]] has been distributed to [[Conjuration (Skyrim)|Conjuration]], while [[Detect Life (Skyrim)|detection spells]] now belong to [[Alteration (Skyrim)|Alteration]]. From the school of Alteration, the [[Open (Oblivion)|open lock]], [[Burden (Oblivion)|burden]], and [[Feather (Oblivion)|feather]] have been removed entirely. ===Artificial intelligence=== ''Skyrim'' makes use of the radiant artificial intelligence system created for ''Oblivion'', which has been updated to allow characters to "do what they want under extra parameters." The updated system allows for greater interaction between characters and their environments; characters now perform tasks such as [[mining]], [[milling]], [[Smithing (Skyrim)|smithing]], [[Alchemy (Skyrim)|potion-making]], [[cooking]], and other menial labors, and will continue to go about such business if the player speaks to them while they are working. ===Followers and spouses=== Player [[Marriage (Skyrim)|marriage]] has been implemented; through a brief courtship process, the player may marry select characters of either gender, offering a housemate as well as a range of spouse-exclusive benefits. Players can recruit [[Follower (Skyrim)|followers]] in the game, they can be found in taverns or some stores or by gaining a title in a certain [[hold]]. When the player becomes the [[Thane (Title)|Thane]] of a certain hold they automatically get a companion to assist them. ==Skills== There are eighteen [[Skills (Skyrim)|skills]] in all, six for each style of play ([[Magic]], [[Combat (Skyrim)|Combat]], and [[Sneak (Skyrim)|Stealth]]). They are as follows: ===[[The Mage Stone (Skyrim)|The Mage]]=== *[[Alteration (Skyrim)|Alteration]] *[[Conjuration (Skyrim)|Conjuration]] *[[Destruction (Skyrim)|Destruction]] *[[Illusion (Skyrim)|Illusion]] *[[Restoration (Skyrim)|Restoration]] *[[Enchanting (Skyrim)|Enchanting]] ===[[The Warrior Stone (Skyrim)|The Warrior]]=== *[[Archery (Skyrim)|Archery]] *[[Block (Skyrim)|Block]] *[[Heavy Armor (Skyrim)|Heavy Armor]] *[[One-Handed (Skyrim)|One-Handed]] *[[Two-Handed (Skyrim)|Two-Handed]] *[[Smithing (Skyrim)|Smithing]] ===[[The Thief Stone (Skyrim)|The Thief]]=== *[[Alchemy (Skyrim)|Alchemy]] *[[Light Armor (Skyrim)|Light Armor]] *[[Lockpicking (Skyrim)|Lockpicking]] *[[Pickpocket]] *[[Sneak (Skyrim)|Sneak]] *[[Speech]] [[Acrobatics]] and [[Athletics]] have been entirely removed from the game. Fall damage scales with distances and players may run more quickly by using the newly implemented sprinting function both in and out of combat. ===Leveling up, classes, and customization=== The leveling mechanic in ''The Elder Scrolls V: Skyrim'' is similar to previous titles, with the player leveling up after enough skills have, themselves, been leveled up through use. Game director Todd Howard stated that the game's "mathematical" level cap is 70;<ref>http://www.gameinformer.com/b/podcasts/archive/2011/02/03/toddhowardse.aspx</ref> however, the Prima Official Game Guide states the level cap is "around 80."<ref>[http://i.imgur.com/Xj5Mr.jpg Elder Scrolls V: Skyrim: Prima Official Game Guide]</ref> One of the largest differences from previous ''Elder Scrolls'' games is that you no longer specify a group of major and minor skills; instead, all skills are treated the same, and all skills contribute towards leveling up.<ref>http://www.gameinformer.com/b/news/archive/2011/01/26/the-art-of-skyrim.aspx</ref> As a result of this change, there is no longer any class selection component to character creation. A significant new feature to ''The Elder Scrolls'' series is the addition of a total of 251 [[Perks (Skyrim)|perks]], one granted each level, which allow for further specialization. Each skill is presented as a constellation, built up of node stars representing the perk tree, within a firmament. For example, a player using one-handed weapons could specialize in maces with a perk that ignores opponents' armor, select a perk granting swords an increased chance of landing a critical hit or prioritize axes by choosing a perk that makes enemies bleed, causing damage over time. Character visual customization has been further refined from previous ''Elder Scrolls'' games, introducing new customization options such as pre-built beards and faces, war paint and scars, and otherwise enhanced facial construction. Body size is also now an editable feature, along with different presets for nearly all facial features. [[File:Guardian stones.jpg|thumb|200px|left|[[Guardian Stones]] replace the need for [[birthsigns]].]] Also new to ''the Elder Scrolls'' series are the [[Guardian Stones]]: large, carved obelisks scattered throughout the game world found singly or in a single group of 3 (near the game start area). By activating the stone of your choice, your character is granted one or more bonuses or powers; a new stone may be selected later, but only one stone can be active at a time. There are thirteen Guardian Stones, corresponding to—and replacing—the thirteen [[birthsigns]] of previous games. Unlike the prior ''Elder Scrolls'' games, which featured eight attributes that could be increased through leveling, ''Skyrim'' has only three values to increase, one of which can be selected each level: [[Health (Skyrim)|Health]], [[Magicka (Skyrim)|Magicka]], or [[Stamina (Skyrim)|Stamina]]. This was done for the dual purposes of simplifying the leveling process and reducing unnecessary statistics, as the 8 attributes were considered to be simply a means of increasing the three above values. ==Races== [[File:SepLnUp Nord a1&c1.png|thumb|250px|right|[[Nord (Skyrim)|Nords]], the natives of Skyrim, are a playable race.]] {{Main|Races (Skyrim)}} Players can [[Character Creation (Skyrim)|craft their character]] using one of the ten races of [[Tamriel]]—[[Imperial (Skyrim)|Imperials]], [[Nord (Skyrim)|Nords]], [[Redguard (Skyrim)|Redguards]], [[Breton (Skyrim)|Bretons]], [[Dunmer (Skyrim)|Dunmer]], [[Altmer (Skyrim)|Altmer]], [[Bosmer (Skyrim)|Bosmer]], [[Orsimer (Skyrim)|Orsimer]], [[Khajiit (Skyrim)|Khajiit]], and [[Argonian (Skyrim)|Argonians]]. Each race is characterized by a specific power and passive bonus, as well as starting with a few skills at slightly higher levels. For example, High Elves begin the game with 50 extra magicka, the ability to drastically increase their magicka regeneration rate for 60 seconds once per day, and five extra points in several of the magic skills. Playable [[Races (Skyrim)|races]] include: *[[Altmer (Skyrim)|Altmer]] (High Elves – [[Summerset Isles]]) *[[Argonian (Skyrim)|Argonian]] (Reptilians, or Lizards – [[Black Marsh]]) *[[Breton (Skyrim)|Breton]] (Humans – [[High Rock]]) *[[Bosmer (Skyrim)|Bosmer]] (Wood Elves – [[Valenwood]]) *[[Dunmer (Skyrim)|Dunmer]] (Dark Elves – [[Morrowind]]) *[[Imperial (Skyrim)|Imperial]] (Humans – [[Cyrodiil]]) *[[Khajiit (Skyrim)|Khajiit]] (Felines – [[Elsweyr]]) *[[Nord (Skyrim)|Nord]] (Humans – [[Skyrim]]) *[[Redguard (Skyrim)|Redguard]] (Humans – [[Hammerfell]]) *[[Orsimer (Skyrim)|Orsimer]] (Orcs – [[Orsinium]]) There are also two unplayable races which are mentioned throughout the game: *[[Falmer (Skyrim)|Falmer]] – The [[Snow Elves]] were a race that inhabited Skyrim long before the Nords. The Elves were massacred by the Nords and fled underground. Here they found refuge with the Dwemer, ostensibly on the condition that they eat poisonous fungi causing blindness. The effects of the fungi and their life underground have morphed them into the Falmer seen often in caverns, [[Dwemer Ruins (Skyrim)|Dwemer ruins]] and Falmer hives. *[[Dwemer|Dwarves]] (Dwemer) – A long-lost race that once lived throughout [[Vvardenfell]], Skyrim and [[Hammerfell]]. They preferred the use of technology over magic, as is evident in the Dwemer ruins, [[Animunculi]], and [[Dwemer Artifacts|technological artifacts]] encountered throughout [[Skyrim]], as the machines they created are still working to this day doing their duty to protect what is left of the Dwemer (translated as "Deep Elves"). ==Combat== {{Main|Combat (Skyrim)}} Combat has undergone a significant overhaul from previous installments of the series; [[Damage (Skyrim)|damage]] is proportionally higher than in the past and the pace of melee combat has been significantly slowed from ''Oblivion''. Special spell [[Effects (Skyrim)|effects]] and an increase in the utility of [[Bows (Skyrim)|bows]] through the revised skill of [[Archery (Skyrim)|Archery]] make for often more dangerous—and consequently more tactical—combat. A major new aspect of combat, as well as significant plot device in the game, is the presence of [[Dragon Shouts]] or [[Thu'um]] as referred to in-game, which use the [[Dragon Language|language of dragons]] to manifest the Shout-users' vital power as "Thu'um," which can have various powerful effects—these include [[Fire Breath (Skyrim)|fire breath]], a sort of [[Unrelenting Force (Skyrim)|"force" push]], and a [[Dismay|demoralizing roar]], among other effects. The shouts can be used intermittently and may be longer or shorter if more than one word of each Shout's three constituent words is known. [[Sneak (Skyrim)|Stealth-based]] combat has also been improved with the presence of a [[Kill Camera|cinematic "assassination" kill move]] that involves the player silently reaching up and slitting a character's throat if the damage of the sneak attack is sufficiently high. Additionally, stealth detection and sneak attack damage bonuses are governed by perks that can turn a skillful sneak into a fearsome opponent, even giving the ability to turn briefly invisible in the midst of combat by sneaking. [[File:SkyrimDaggers.png|thumb|250px|right|Various [[Daggers (Skyrim)|daggers]] in ''Skyrim''.]] [[One-Handed (Skyrim)|One-handed]] [[Weapons (Skyrim)|weapons]] include [[Swords (Skyrim)|swords]], [[War Axes (Skyrim)|war axes]], [[Maces (Skyrim)|maces]], and [[Daggers (Skyrim)|daggers]]; while two-handed weapons include [[Greatswords (Skyrim)|greatswords]], [[Battleaxes (Skyrim)|battle-axes]], and [[Warhammers (Skyrim)|warhammers]]. Bows and [[Staves (Skyrim)|Staves]] feature as the game's only distanced weaponry. Weapons follow a material progression similar to that of ''Oblivion'', starting at [[Iron Weapons (Skyrim)|iron weapons]] and ending with [[Daedric Weapons (Skyrim)|Daedric weapons]]. ===Enemy leveling system=== Due to the highly criticized leveling system of ''Oblivion'', enemy leveling is handled in ''Skyrim'' using a method similar to ''Fallout 3''; some locations are set independently of the player's level and will not be reasonable for the player to attempt to take on at a lower level, whereas other areas will have enemies and loot set according to player level at the time of the player's first entry into the location. In the second case, the enemies will stay at that level determined by the player's first entry, meaning that a player returning to a location visited early in the game will be able to clear the location of foes with greater ease. ==Armor== {{Main|Armor (Skyrim)}} Armor has been condensed somewhat further from ''Oblivion''; rather than independently present cuirasses and greaves, the game features "armor," which unifies the two into a single piece of equipment. Helmets, gauntlets, and boots remain unchanged from ''Oblivion''. Equipment weight has generally been re-scaled, making even the heaviest of heavy armors more realistic in weight; this is due in part to the significantly greater limits on the maximum inventory carry weight the player can achieve in ''Skyrim''. Heavy and light armors remain as the two available categories, and each follows a somewhat different material progression, with light armor favoring hides, furs, and leathers until high levels, while heavy armor favors metal throughout its course. Additionally, armor and weaponry no longer degrade with use and thus do not require any manner of upkeep. Instead, weapons and armor can be improved at a grindstone or workbench, respectively. ==Graphics and interface== ''Skyrim'' uses a new engine developed in-house by Bethesda, called the [[Creation Engine]]. The CE was designed with advanced graphics, long draw distances, and variable environments in mind, and is capable of implementing features such as uneven weather effects, more realistic weather simulation based upon altitude and geographic region, more realistically flowing water, and environmental effects like rain and snow having realistic interaction with obstacles. The game does not currently support a 4:3 aspect ratio screen. Many menus and text are cut off the screen when this feature is attempted. ===Radiant AI=== The CE allows the use of a new and improved version of ''Oblivion''<nowiki/>'s [[Radiant A.I.]] system to govern character throughout the game world. With the new system, developers may assign characters a wide variety of tasks and characteristics, giving each of them actions that complement his or her unique personality and thus deepening player interaction with the characters of ''Skyrim''. Characters now come in much more interesting varieties, from heavy drinkers to hard workers, layabouts to vigilant adventurers, and serve as a much greater part of the game than in ''Oblivion''. ===Radiant story=== ''Skyrim'' introduces the Radiant Story system, which governs quests and how they function. Radiant Story dynamically alters [[Side Quests (Skyrim)|side quests]] based on the player's actions, and tailors them to the player's abilities and progress within the game. As an example, the player might be sent off to a dungeon that has not been previously explored and face enemies that are defeated most effectively with the player's preferred combat style. It also randomly generates [[Random Encounters (Skyrim)|unique events and encounters]], taking influence from Bethesda's previous game ''Fallout 3''; this includes character interaction such as a courier delivering quest missives or letters from significant figures, or [[hired thug]]s seeking out and attacking the player. ===Heads-up display (HUD)=== {{Main|Character Menu (Skyrim)}} The new in-game HUD has been redesigned from previous TES titles to be more streamlined and efficient, which is accomplished while also affording greater immersion for the player. Gauges indicating [[Magicka (Skyrim)|magicka]], [[Stamina (Skyrim)|stamina]], and [[Health (Skyrim)|health]] fade invisible when full, and only come into view when in use; certain elements such as ''Oblivion''<nowiki/>'s spell timers and breath meter have been completely removed. The compass from ''Oblivion'', featuring quest markers and a cooldown indication feature for Dragon Shouts, has been cleaned up and relocated to the top of the screen. The menu system has also been altered significantly in ''Skyrim''. Now, activating the character menu in-game takes players to a sort of compass, featuring Inventory, Skills/Level-Up, Magic, and Map. Each of these concisely displays the obvious features, with some significant changes from ''Oblivion''. All items in-game are rendered in full 3D within the inventory screen, allowing the player to more thoroughly examine them without needing to equip them or drop them into the game world. For spells, this is achieved through displays of magical effects when a spell is highlighted. Also, the in-game map is a 3D, topographical representation of Skyrim, with location markers, quest guide arrows, and the ability for players to fast travel and place their own guide arrows that will appear upon the player compass in a fashion similar to the quest guides. ==System requirements== ===Minimum=== *OS: Windows 7/Vista/XP PC (32 or 64 bit) *Processor: Dual Core 2.0GHz or equivalent processor *Memory: 2GB System RAM *Hard Disk Space: 6GB free HDD Space *Video Card: Direct X 9.0c compliant video card with 512 MB of RAM *Sound: DirectX compatible sound card ===Recommended=== *Processor: Quad-core Intel or AMD CPU *Memory: 4GB System RAM *Video Card: DirectX 9.0c compatible NVIDIA or AMD ATI video card with 1GB of RAM (Nvidia GeForce GTX 260 or higher; ATI Radeon 4890 or higher) ==Official add-ons== Three [[Official Add-ons (Skyrim)|add-ons]] have been released for ''Skyrim'', all of which were "timed exclusive" for the Xbox 360. They were later released on other platforms, and are included in the 2016 release of the ''[[The Elder Scrolls V: Skyrim Special Edition|Special Edition]]''. *{{Dawnguard}} *{{Hearthfire}} *{{Dragonborn}} ==Development== On 18 July 2018, in an interview with The Guardian, Todd Howard stated about the purpose of the game, ''"People look at Skyrim and say, 'That's a dragon-killing power fantasy,' but the actual underlying theme was: do you take a nationalistic view of your own country, or look at the whole world? I think that's still pretty topical today. The thing that helps with [genre fiction], whether that's science fiction or fantasy or post-apocalyptic, is that it lets you handle themes like racial stereotypes in ways that you don't notice at first, and then become very obvious."''<ref>[https://www.theguardian.com/games/2018/jul/18/bethesda-games-interview-todd-howard-pete-hines-elder-scrolls-starfield The Guardian: The Elder Scrolls VI, Starfield and the future of video game giant Bethesda]</ref> ===Concept art=== [[Adam Adamowicz]] created much of the concept art for ''Skyrim''.<ref>{{cite web|url=http://news.filefront.com/fallout-3-dev-diary-on-conceptual-design/|title=Fallout 3 Dev Diary on Conceptual Design|author=Shawn Sines|date=May 15, 2008|publisher=FileFront}}</ref> ==Gallery== <gallery spacing="small"> skyrim gfw frontcover.jpg|The official cover for the PC version of Skyrim. Bethsoft.skyrimgoty.jpg|Legendary Edition cover. Bethsoft.skyrimswitch.jpg|Nintendo Switch cover. Game-es-vr.jpg|Skyrim VR cover. Skyrim SE XboxOne Cover.jpg|The cover for Skyrim Special Edition (Xbox one Edition) Launcher (Skyrim).png|Autorun launcher for the Legendary/Vanilla Edition. Main Menu (Skyrim).png|Title screen, without the text. Tower Stone Map.jpg|Map. Deepwood Redoubt Entrance.png|The entrance of [[Deepwood Redoubt]]. ElgrimsElixirsout.jpg|The exterior of [[Elgrim's Elixirs]], a store in [[Riften (Skyrim)|Riften]]. ElgrimsElixirsin.jpg|The interior of Eligrim's Elixirs. Steepfall Burrow Entrance.png|The entrance of [[Steepfall Burrow]]. Sky.jpg|An [[Elder Dragon (Skyrim)|Elder Dragon]]. Skeletal Dragon.png|A [[Skeletal Dragon (Skyrim)|Skeletal Dragon]]. Shout.png|[[Dovahkiin]] using the [[Thu'um]]. Lydia.jpg|[[Lydia (Skyrim)|Lydia]], a typical non-player character. Solitudebay.jpg|The city of [[Solitude (Skyrim)|Solitude]]. SolitudeWilderness.png|A typical [[Skyrim]] landscape. Winterholdcity.png|The city of [[Winterhold (Skyrim City)|Winterhold]]. riverwood.jpg|The Nord village of [[Riverwood (Skyrim)|Riverwood]]. </gallery> ==参见== *[[平台(天际)|平台]] *''[[上古卷轴V:天际特别版]]'' *''[[The Elder Scrolls V: Skyrim Very Special Edition]]'' ==外部链接== *[https://elderscrolls.bethesda.net/en/skyrim/ ''The Elder Scrolls'' official site] *[http://forums.bethsoft.com/forum/117-v-skyrim/ Skyrim forums] {{Refs}} {{Media}} <!--Interwiki links--> [[be:The Elder Scrolls V: Skyrim]] [[cs:The Elder Scrolls V: Skyrim]] [[de:The Elder Scrolls V: Skyrim]] [[es:The Elder Scrolls V: Skyrim]] [[fi:The Elder Scrolls V: Skyrim]] [[fr:The Elder Scrolls V: Skyrim]] [[hy:The Elder Scrolls V: Skyrim]] [[id:The Elder Scrolls V: Skyrim]] [[is:The Elder Scrolls V: Skyrim]] [[it:The Elder Scrolls V: Skyrim]] [[ja:The Elder Scrolls V: Skyrim]] [[nl:The Elder Scrolls V: Skyrim]] [[no:The Elder Scrolls V: Skyrim]] [[pl:The Elder Scrolls V: Skyrim]] [[pt:The Elder Scrolls V: Skyrim]] [[ru:The Elder Scrolls V: Skyrim]] [[sv:The Elder Scrolls V: Skyrim]] [[th:The Elder Scrolls V: Skyrim]] [[tr:The Elder Scrolls V: Skyrim]] [[uk:The Elder Scrolls V: Skyrim]]
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