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==Combat== {{Main|Combat (Skyrim)}} Combat has undergone a significant overhaul from previous installments of the series; [[Damage (Skyrim)|damage]] is proportionally higher than in the past and the pace of melee combat has been significantly slowed from ''Oblivion''. Special spell [[Effects (Skyrim)|effects]] and an increase in the utility of [[Bows (Skyrim)|bows]] through the revised skill of [[Archery (Skyrim)|Archery]] make for often more dangerous—and consequently more tactical—combat. A major new aspect of combat, as well as significant plot device in the game, is the presence of [[Dragon Shouts]] or [[Thu'um]] as referred to in-game, which use the [[Dragon Language|language of dragons]] to manifest the Shout-users' vital power as "Thu'um," which can have various powerful effects—these include [[Fire Breath (Skyrim)|fire breath]], a sort of [[Unrelenting Force (Skyrim)|"force" push]], and a [[Dismay|demoralizing roar]], among other effects. The shouts can be used intermittently and may be longer or shorter if more than one word of each Shout's three constituent words is known. [[Sneak (Skyrim)|Stealth-based]] combat has also been improved with the presence of a [[Kill Camera|cinematic "assassination" kill move]] that involves the player silently reaching up and slitting a character's throat if the damage of the sneak attack is sufficiently high. Additionally, stealth detection and sneak attack damage bonuses are governed by perks that can turn a skillful sneak into a fearsome opponent, even giving the ability to turn briefly invisible in the midst of combat by sneaking. [[File:SkyrimDaggers.png|thumb|250px|right|Various [[Daggers (Skyrim)|daggers]] in ''Skyrim''.]] [[One-Handed (Skyrim)|One-handed]] [[Weapons (Skyrim)|weapons]] include [[Swords (Skyrim)|swords]], [[War Axes (Skyrim)|war axes]], [[Maces (Skyrim)|maces]], and [[Daggers (Skyrim)|daggers]]; while two-handed weapons include [[Greatswords (Skyrim)|greatswords]], [[Battleaxes (Skyrim)|battle-axes]], and [[Warhammers (Skyrim)|warhammers]]. Bows and [[Staves (Skyrim)|Staves]] feature as the game's only distanced weaponry. Weapons follow a material progression similar to that of ''Oblivion'', starting at [[Iron Weapons (Skyrim)|iron weapons]] and ending with [[Daedric Weapons (Skyrim)|Daedric weapons]]. ===Enemy leveling system=== Due to the highly criticized leveling system of ''Oblivion'', enemy leveling is handled in ''Skyrim'' using a method similar to ''Fallout 3''; some locations are set independently of the player's level and will not be reasonable for the player to attempt to take on at a lower level, whereas other areas will have enemies and loot set according to player level at the time of the player's first entry into the location. In the second case, the enemies will stay at that level determined by the player's first entry, meaning that a player returning to a location visited early in the game will be able to clear the location of foes with greater ease.
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