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上古卷轴中文 维基
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==Graphics and interface== ''Skyrim'' uses a new engine developed in-house by Bethesda, called the [[Creation Engine]]. The CE was designed with advanced graphics, long draw distances, and variable environments in mind, and is capable of implementing features such as uneven weather effects, more realistic weather simulation based upon altitude and geographic region, more realistically flowing water, and environmental effects like rain and snow having realistic interaction with obstacles. The game does not currently support a 4:3 aspect ratio screen. Many menus and text are cut off the screen when this feature is attempted. ===Radiant AI=== The CE allows the use of a new and improved version of ''Oblivion''<nowiki/>'s [[Radiant A.I.]] system to govern character throughout the game world. With the new system, developers may assign characters a wide variety of tasks and characteristics, giving each of them actions that complement his or her unique personality and thus deepening player interaction with the characters of ''Skyrim''. Characters now come in much more interesting varieties, from heavy drinkers to hard workers, layabouts to vigilant adventurers, and serve as a much greater part of the game than in ''Oblivion''. ===Radiant story=== ''Skyrim'' introduces the Radiant Story system, which governs quests and how they function. Radiant Story dynamically alters [[Side Quests (Skyrim)|side quests]] based on the player's actions, and tailors them to the player's abilities and progress within the game. As an example, the player might be sent off to a dungeon that has not been previously explored and face enemies that are defeated most effectively with the player's preferred combat style. It also randomly generates [[Random Encounters (Skyrim)|unique events and encounters]], taking influence from Bethesda's previous game ''Fallout 3''; this includes character interaction such as a courier delivering quest missives or letters from significant figures, or [[hired thug]]s seeking out and attacking the player. ===Heads-up display (HUD)=== {{Main|Character Menu (Skyrim)}} The new in-game HUD has been redesigned from previous TES titles to be more streamlined and efficient, which is accomplished while also affording greater immersion for the player. Gauges indicating [[Magicka (Skyrim)|magicka]], [[Stamina (Skyrim)|stamina]], and [[Health (Skyrim)|health]] fade invisible when full, and only come into view when in use; certain elements such as ''Oblivion''<nowiki/>'s spell timers and breath meter have been completely removed. The compass from ''Oblivion'', featuring quest markers and a cooldown indication feature for Dragon Shouts, has been cleaned up and relocated to the top of the screen. The menu system has also been altered significantly in ''Skyrim''. Now, activating the character menu in-game takes players to a sort of compass, featuring Inventory, Skills/Level-Up, Magic, and Map. Each of these concisely displays the obvious features, with some significant changes from ''Oblivion''. All items in-game are rendered in full 3D within the inventory screen, allowing the player to more thoroughly examine them without needing to equip them or drop them into the game world. For spells, this is achieved through displays of magical effects when a spell is highlighted. Also, the in-game map is a 3D, topographical representation of Skyrim, with location markers, quest guide arrows, and the ability for players to fast travel and place their own guide arrows that will appear upon the player compass in a fashion similar to the quest guides.
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