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==Compared with previous titles== ===Combat=== Melee combat has been overhauled from {{Oblivion|!}}, with weapon attacks taking a less fluid - and much more realistic - pace. Weapon types such as the previous [[Blade]] and [[Blunt]] have been condensed into [[One-Handed (Skyrim)|One-Handed]] and [[Two-Handed (Skyrim)|Two-Handed]] weapon skills, with the [[War Axes (Skyrim)|war axes]], [[Maces (Skyrim)|maces]], and [[Swords (Skyrim)|swords]] each benefiting differently from perks inside these skill trees; for example, axes can add extra bleeding damage, swords strike quickly and can gain a higher chance of a critical hit, and maces gain armor penetration while striking at a slower rate. Special "finishing moves" have also been added, which show a slow-motion killing blow such as impalement or decapitation being delivered by the player character. ===Lockpicking=== [[File:Lockpicking (Skyrim).jpg|200px|right|thumb|Lockpicking in ''Skyrim'' no longer shows the pins of the internal lock.]] {{See also|Lockpicking (Skyrim)|Security (Oblivion)}} [[Lockpicking (Skyrim)|Lockpicking]] has been changed since {{Oblivion|!}}. It is no longer in a [[Lockpicking (Oblivion)|pin and tumbler style]], instead it is similar to ''[[w:c:fallout:Fallout 3|Fallout 3]]''/''[[w:c:fallout:Fallout: New Vegas|New Vegas]]'', another game from [[Bethesda Softworks|Bethesda]]. On console versions of the game, both [[Wikipedia:Analog sticks|analog sticks]] are used to manipulate the tools and open the lock. The [[Lockpicking (Skyrim)|pick]] is controlled with the left stick and a tension wrench with the right. PC versions of the game employ the mouse and the WSAD keys instead. The pick can be rotated around the top of the lock within 180 degrees. A spot within the rotation allows the lock to open, the spot being larger with [[Lock Level|easier locks]] and becoming much smaller with harder difficulty locks. ===Spells=== {{See also|Spell Tome (Skyrim)|Spells (Oblivion)}} Spell mechanics have changed significantly in ''Skyrim'' as compared to ''Oblivion''. [[Fire Damage (Skyrim)|Fire]], [[Frost Damage (Skyrim)|frost]], and [[Shock Damage (Skyrim)|shock spells]] now have additional effects; fire deals "burn damage per second" when the target catches on fire, shock does an additional 50% of damage to the victim's [[Magicka (Skyrim)|Magicka]], and frost spells deal 100% of their damage to the victim's [[Stamina (Skyrim)|Stamina]]. [[Spellcrafting|Custom spells]] can no longer be created, and because the class system has been eradicated, no bonuses spells are given for selecting a particular [[School of Magicka]] during [[Character Creation (Skyrim)|character creation]]. Instead, all spells are learned through the reading of [[Spell Tome (Skyrim)|Spell Tomes]], the way the [[Spell Tomes (Oblivion)|''Oblivion'' DLC functioned]]. [[Quests (Skyrim)|Quests]] have been implemented to gain Master-level spells in each school. Each spell has a special casting animation and is often more potent than their lesser counterparts. The school of [[Mysticism]] has been removed entirely from the magic system, with its spells being redistributed to other magic schools. For example, [[Soul Trap (Skyrim)|Soul Trap]] has been distributed to [[Conjuration (Skyrim)|Conjuration]], while [[Detect Life (Skyrim)|detection spells]] now belong to [[Alteration (Skyrim)|Alteration]]. From the school of Alteration, the [[Open (Oblivion)|open lock]], [[Burden (Oblivion)|burden]], and [[Feather (Oblivion)|feather]] have been removed entirely. ===Artificial intelligence=== ''Skyrim'' makes use of the radiant artificial intelligence system created for ''Oblivion'', which has been updated to allow characters to "do what they want under extra parameters." The updated system allows for greater interaction between characters and their environments; characters now perform tasks such as [[mining]], [[milling]], [[Smithing (Skyrim)|smithing]], [[Alchemy (Skyrim)|potion-making]], [[cooking]], and other menial labors, and will continue to go about such business if the player speaks to them while they are working. ===Followers and spouses=== Player [[Marriage (Skyrim)|marriage]] has been implemented; through a brief courtship process, the player may marry select characters of either gender, offering a housemate as well as a range of spouse-exclusive benefits. Players can recruit [[Follower (Skyrim)|followers]] in the game, they can be found in taverns or some stores or by gaining a title in a certain [[hold]]. When the player becomes the [[Thane (Title)|Thane]] of a certain hold they automatically get a companion to assist them.
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