上古卷轴中文 维基
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其他用法,参见任务

上古卷轴IV:湮灭中的任务包括必须按顺序完成的(任务线),它们是完全独立的,比如魔族,另外还有可以按任何顺序完成的野外任务。 Some of these have other requirements, however, such as most all 魔族祭坛 quests, which require the 英雄 to be a specific level. It may also be wise to start a quest, but not finish it if a quest item that may be lost or changed upon completion of the quest is useful.

This page lists all quests in 湮灭. It does not include quests from any of the add-ons, such as 上古卷轴IV:战栗孤岛, 上古卷轴IV:九骑士, 梅鲁涅斯的剃刀, etc.

100%完成[ | ]

上古卷轴IV:湮灭中共有204个任务日志,though only 203 journal quests can appear, and at most 199 journal quests can be completed. If going for the maximum number of quests accepted, "黑暗放逐" is the only one quest which cannot be started, since doing so means permanent expulsion from the 黑暗兄弟会, rendering the remainder of the guild quest line inaccessible, and "Eternal Exile" is impossible to start once the Hero is named 黑暗兄弟会聆听者. If going for the maximum number of quests completed, however, there are four quests which can be started but cannot be completed. Two of these quests are "死亡的低语" and "竞技场," which are the final quests in the quest lines for黑暗兄弟会和帝国城市竞技场任务线,respectively. These quests have no completed state as they are infinitely repeatable for a gold reward. The third of these four quests is "盗贼公会的淘汰者," which also has no completed state, and the Hero can repeatedly use this quest's journal entry instructions to gain re-entry into the 盗贼公会. The last of these quests is "Cast out of the Thieves Guild," which only reaches its completed state once the Hero is expelled for the third time permanently, rendering the remainder of the guild quest line inaccessible.

湮灭危机[ | ]

OB questicon amuletofkings

主任务线共有18个任务。

  • 教程
  • 护送护身符
  • 寻找王储
  • Breaking the Siege of Kvatch
  • Weynon Priory
  • The Path of Dawn
  • Dagon Shrine
  • Spies
  • Blood of the Daedra
  • Blood of the Divines
  • Miscarcand
  • Bruma Gate
  • Allies for Bruma
  • Defense of Bruma
  • Great Gate
  • Paradise
  • Light the Dragonfires
  • Imperial Dragon Armor

Fighters Guild[ | ]

There are 21 quests in the Fighters Guild quest line. These quests have been divided into sections which must be done in order, though quests within each "Jobs" section can be done in any order.

  • Joining the Fighters Guild

Jobs, Part I[ | ]

  • A Rat Problem
  • The Unfortunate Shopkeeper
  • The Desolate Mine

Fighters Guild Duties[ | ]

  • Unfinished Business
  • Drunk and Disorderly

Jobs, Part II[ | ]

  • Den of Thieves
  • Amelion's Debt

The Blackwood Company Appears[ | ]

  • The Master's Son
  • More Unfinished Business
  • Azani Blackheart

Jobs, Part III[ | ]

  • The Wandering Scholar
  • The Fugitives

Jobs, Part IV[ | ]

  • Trolls of Forsaken Mine

Jobs, Part V[ | ]

  • The Stone of St. Alessia
  • The Noble's Daughter

Jobs, Part VI[ | ]

  • Mystery at Harlun's Watch

Shutting Down the Blackwood Company[ | ]

  • Information Gathering
  • Infiltration
  • The Hist

Other[ | ]

  • Expelled from the Fighters Guild

Mages Guild[ | ]

There are a total of 22 Mages Guild quests. Mages Guild Recommendation quests may be done in any order. The Chorrol Recommendation is divided into Fingers of the Mountain and Fingers of the Mountain, Part II, the first of which is the only one necessary to receive the recommendation.

  • Joining the Mages Guild

Guild Recommendations[ | ]

  • Anvil Recommendation
  • Bravil Recommendation
  • Bruma Recommendation
  • Cheydinhal Recommendation
  • Leyawiin Recommendation
  • Skingrad Recommendation
  • Fingers of the Mountain
  • Fingers of the Mountain, Part II

Arcane University[ | ]

  • A Mage's Staff
  • Ulterior Motives
  • Vahtacen's Secret
  • Necromancer's Moon 
  • Liberation or Apprehension?
  • Information at a Price
  • A Plot Revealed
  • The Bloodworm Helm
  • The Necromancer's Amulet
  • Ambush
  • Confront the King
  • Alchemy Acquisitions

Other[ | ]

  • Mages Guild Suspension

Thieves Guild[ | ]

There are 14 Thieves Guild quests. It is possible to join the Thieves Guild without ever starting Finding the Thieves Guild. This method must be avoided if seeking 100% completion of quests.

  • Finding the Thieves Guild
  • Independent Thievery

Armand Christophe[ | ]

  • May the Best Thief Win
  • Untaxing the Poor
  • The Elven Maiden

S'Krivva[ | ]

  • Ahdarji's Heirloom
  • Misdirection
  • Lost Histories
  • Taking Care of Lex

Gray Fox[ | ]

  • Turning a Blind Eye
  • Arrow of Extrication
  • Boots of Springheel Jak
  • The Ultimate Heist

Other[ | ]

  • Cast out of the Thieves Guild

Dark Brotherhood[ | ]

There is a grand total of 34 quests for the Dark Brotherhood. "A Dark Exile," "Another Dark Exile," and "The Renegade Shadowscale" must be completed prior to completion of "The Purification." The Dark Brotherhood has a uniquely designed quest line wherein there is a "transition" quest between quests, where the only goal is to accept the next quest from your Brotherhood member. These quests will be listed in parentheses beside the quest they follow.

  • A Knife in the Dark (Welcome to the Family)

Vicente Valtieri[ | ]

  • A Watery Grave (Blood of the Damned)
  • Accidents Happen (No Rest for the Wicked)
  • Scheduled for Execution (To Serve Sithis)
  • The Assassinated Man (My Brother's Keeper)

Ocheeva[ | ]

  • The Lonely Wanderer (Enter the Eliminator)
  • Bad Medicine (The Night Mother's Child)
  • Whodunit? (The Assassin's Gambit)
  • Permanent Retirement (Of Secret And Shadow)

Lucien Lachance[ | ]

  • The Purification
  • Affairs of a Wizard
  • Next of Kin
  • Broken Vows
  • Final Justice
  • A Matter of Honor
  • The Coldest Sleep
  • A Kiss Before Dying
  • Following a Lead

Black Hand[ | ]

  • Honor Thy Mother
  • Whispers of Death

Other[ | ]

  • A Dark Exile
  • Another Dark Exile
  • Darkness Eternal
  • The Dead Drop
  • The Renegade Shadowscale

Arena[ | ]

Only 2 quests are meant to exist for the Arena faction. "Origin of the Gray Prince" is an optional quest, but it may be rendered inaccessible by progression through "The Arena."

  • The Arena
  • Origin of the Gray Prince

Daedric[ | ]

There are 15 Daedric Quests, which have the unique aspect of minimum level requirements, as well as other offerings to the Daedric Shrines to begin the quests; these requirements are listed in their entirety. This list is sorted alphabetically, not in order of progression -- in fact, it is impossible to complete all Daedric Quests in alphabetical order due to their requirements.

  • Azura - Minimum Level: 2 - Requires an offering of Glow Dust - Must be summoned at dawn (5-7am) or dusk (5-7pm)
  • Boethia - Minimum Level: 20 - Requires an offering of a Daedra Heart
  • Clavicus Vile - Minimum Level: 20 - Requires an offering of 500 gold
  • Hermaeus Mora - Minimum Level: 20 - Requires the completion of all fourteen other Daedric Quests
  • Hircine - Minimum Level: 17 - Requires an offering of Wolf Pelt or Bear Pelt
  • Malacath - Minimum Level: 10 - Requires an offering of Troll Fat
  • Mephala - Minimum Level: 15 - Requires an offering of Nightshade
  • Meridia - Minimum Level: 10 - Requires an offering of one of Ectoplasm, Bonemeal, or Mort Flesh
  • Molag Bal - Minimum Level: 17 - Requires an offering of Lion Pelt
  • Namira - Minimum Level: 5 - Requires a Personality attribute of less than 20
  • Nocturnal - Minimum Level: 10
  • Peryite - Minimum Level: 10
  • Sanguine - Minimum Level: 8 - Requires an offering of Cyrodilic Brandy
  • Sheogorath - Minimum Level: 2 - Requires an offering of Lettuce, a Lesser Soul Gem, and Yarn
  • Vaermina - Minimum Level: 5 - Requires an offering of a Black Soul Gem

Master Training Quests[ | ]

File:Training.png

There is a Master Training quest for each of the 21 attributes in Oblivion.

  • Acrobatics Training
  • Alchemy Training
  • Alteration Training
  • Armorer Training
  • Athletics Training
  • Blade Training
  • Block Training
  • Blunt Training
  • Conjuration Training
  • Destruction Training
  • Illusion Training
  • Hand to Hand Training
  • Heavy Armor Training
  • Light Armor Training
  • Marksman Training
  • Mercantile Training
  • Mysticism Training
  • Restoration Training
  • Security Training
  • Sneak Training
  • Speechcraft Training

Miscellaneous[ | ]

The remainder of the quests are made up of 55 city, settlement, and inn-based quests. All quests are listed in alphabetical order, except for those which are listed as children of another quest, which are in quest progression

Anvil[ | ]

  • Newheim's Flagon
  • The Ghost Ship of Anvil
  • The Siren's Deception
  • Where Spirits Have Lease

Bravil[ | ]

  • Buying a house in Bravil
  • Caught in the Hunt
  • The Forlorn Watchman
  • Through a Nightmare, Darkly

Bruma[ | ]

  • A Brotherhood Betrayed
  • Buying a house in Bruma
  • Lifting the Vale
  • Two Sides of the Coin

Cheydinhal[ | ]

  • Buying a house in Cheydinhal
  • A Brush With Death
  • Corruption and Conscience
  • The Wayward Knight

Chorrol[ | ]

  • Buying a house in Chorrol
  • Canvas the Castle
  • The Killing Field
  • A Shadow over Hackdirt
  • Separated at Birth
    • Legacy Lost
    • Sins of the Father

The Imperial City[ | ]

  • Buy a house in the Imperial City
  • The Collector
    • Nothing You Can Possess
    • Secrets of the Ayleids
  • Imperial Corruption
  • Order of the Virtuous Blood
  • An Unexpected Voyage
  • Unfriendly Competition
  • Vampire Cure

Kvatch[ | ]

  • The Battle for Castle Kvatch

Leyawiin[ | ]

  • Buying a house in Leyawiin
  • Mazoga the Orc
    • Knights of the White Stallion
  • Raid on Greyland
  • Tears of the Savior
  • Whom Gods Annoy

Skingrad[ | ]

  • Buying a house in Skingrad
    • Helping Hands
    • The Rosethorn Cache
  • Paranoia
  • Seeking Your Roots

Settlements and Inns[ | ]

  • A Venerable Vintage (Weye)
  • Bear Season (Shardrock)
  • Go Fish (Weye)
  • Goblin Trouble (Crestbridge Camp)
  • The Gravefinder's Repose (Roxey Inn)
  • No Stone Unturned (Imperial Bridge Inn)
  • The Potato Snatcher (Faregyl Inn)
  • Revenge Served Cold (Harm's Folly)
  • The Sunken One (Shetcombe Farm)
  • When the Vow Breaks (Whitmond Farm)
  • Zero Visibility (Aleswell)
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